Technology has become a substitute of real human experiences via trained simulation, cybersex, games, remote-controlled warfare.
We are not connected to the real world anymore, we are part of a generated reality and social media plays an important role in
The idea of ‘constant connectivity’ may seem attractive yet this project sets out to question the desirability of such social organisations.
Karoshi- Death by Overwork
A publication aimed at raising awareness and giving information about theintense working culture in Japan, a culture where instances of employee suicideor heart failure is a common occurrence because of long working hours. The literal translation of ‘Karoshi’ is ‘Death by overwork’. The publication features photographs and daily stories of salary men, bringing focus to the importance of work life balance towards reducing Karoshi cases in the future.
Cut Knife Crime Out
A set of short films highlighting important factors within the rise of knife
crime. A way of raising awareness on such topics from how easily
accessible knives are, to the underfunding of the youth of today through
the use of voices of the people it has and currently is affecting.
Fashion: The Time Is Now
An installation that relates to the past, present and future in the subject of fashion across these differing cultural times. The project focuses on social issues within fashion as such as child labour, oversexualization, social standards, and pressures placed upon people working inside the industry. The project encourages the audience to consider that fashion is not an insignificant matter and that there are places in the world where lives are deeply affected by it.
The Chinese Zodiac
A bilingual book that reflects the Chinese culture in relation to the Chinese Zodiac and Chinese characters. The book showcases the history and story of the Chinese Zodiac (The Great Race) in both English and Cantonese, along with the evolution of Chinese Scripts (Hanzi) in typographic form. The aim of the publication is to educate the general audience in two languages and to inform people about the Zodiac sign compatibilities.
Right to Left
This exhibition proposal examines branding through the perspective of cultural difference where a series of large-scale structures provoke reflection on globalization.
What is proposed is a reading of visual language as it migrates from one culture to another and asks what the consequences of this shift are. The project is a series of conceptual propositions as they relate to Middle Eastern culture.
Iris de Sousa Passos
A hypothetical experience design for the National History Museum’s Mineralogy Collection. The interactive structure through the exhibition space is a visual exploration of the different material qualities of rocks, minerals, crystals and gemstones. The structure is supported by a mobile application allowing the public to scan each piece in order to receive in-depth information on the materials.
Into Perspective [入透视]
A publication designed to provide an insight into the disorder called ‘Dyslexia’ - a misinformed disability where people assume it is purely the inability to read. The book aims to lightheartedly educate the general audience and bring an understanding to the difficulties that the English and a logographic language can impose, in hopes of encouraging aid, patience and that words are not so intimidating.
A plan for the planet
PLANet is an environmental focused organisation specialised in the current leading global issues, climate change and pollution. The self titled multi-media campaign is supported by a mobile application concept where users can get rewarded for helping tackle packaging waste. Through reducing pollution, less waste ends up at landfill sites which are a major contributor to climate change.
MSU (Mobile Schooling Unit)
MSU is a small global campaign to raise awareness around the world towards poor population of illegal child labour in Myanmar. MSU is also a solution that is aimed to reduce the rate of child labour in Myanmar. Each mobile units are modified with essential school facilities and easy curriculums for kids to learn. They are aimed to travel especially to the remote areas in the country to provide free home education, free food and free entertainment for young children who cannot afford local school.
Memories from Doomsday
Design can be used for more than creating beautiful objects — for example, imagining futures and ideas. Using concepts, objects and visuals, design fiction offers propositions that can be understood as anything from cautionary tales to Utopian ideals. The project “Memories From Doomsday” explores a possible future, some 150 years from now, in which mankind refused to put aside nuclear weapons and instead found its end in them.
The purpose of the “AnatoMe” app is to educate and inform a young audience, aged eight and above, about the various functions inside and outside the human body through visual narrative interaction.
The systems explored in the app are: musculoskeletal, nervous, digestive, respiratory, urinary, and circulatory systems. The more the child explores, the more he or she learns.
The Life of Pablo
A publication that places a specific focus on the album contributors for Kanye West’s ‘The Life of Pablo’ – in a design form that creates an interactive experience using the text matter that is commonly disregarded in album roll-outs from the current music industry, digitally and physically. The project has a central concern that relates to creative intellectual recognition and intellectual property.
University of Westminster